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Design Product Studio
This semester-long studio focused on exploring physical and digital design through a range of projects. I created orthographic drawings, physical models, and interactive prototypes, translating ideas between 2D and 3D. Using tools like Rhino, Illustrator, and 3D printing, I developed technical skills, experimented with materials, and showcased creative problem-solving I created a video game world building concept called Barriers in a fictional futuristic food world. The project Briefs were vauge as a way to explore and create in unique ways.
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